Want a Normal job?
Remotely interested in working with us? Come work with us remotely! The community is small, so most of us are remote. In fact, we use some of our own stuff to make that happen. If you like what you see here and are interested in rocks, ideas, virtual reality, hand controllers, and nonstop jokes — get in touch about one of the roles below.
At Normal, we believe in making tools for everyone and, as such, value a diverse team to make that happen. We don’t discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
We’re looking for an in-house 3D technical artist. You should be able to work with Maya or Cinema4D and Unity to build things for the world of virtual reality. We’re aiming for approachable and playful, with a bit of 😍 in our work. If that sounds like you, send us an email with your portfolio and let’s talk.
If you read our about page, you know that we’re all about trying all the ideas until we find the best one. That’s why it’s pretty important that we have someone our team who loves to prototype, too. You’ll be responsible for making tons of small projects using Unity & C# that we’ll all try as a team. If they show promise, we’ll turn them into a real product that we’ll ship out to other people, too!
It’s a brave new world and we’re looking for someone to help us build it. In this position, you’ll get to collaborate with our in-house artists on some really cool stuff and then make it work perfectly, too. As a fledgling company in a relatively new space, you’ll have a large impact in shaping how we approach projects and our process for bringing ideas to reality. We’re looking for someone who feels comfortable in Unity and C# land, wrangling lights, cameras, and action.
All of our work is made to connect people. People rock. In this role, you’ll literally be connecting people, meaning you’ll help make these experiences rock, too. Our networking stack can get pretty complex, so we need someone to wrangle everything together into a nice digestible cube. You should be comfortable with Unity, C#, and some occasional C++.
Frontend Designer & Developer
Web Backend Developer
All of our stuff is written in Python, Node, and runs on App Engine. If that’s your bread and butter, let’s make a PB&J! Or toast. Or some other kind of sandwich. You’ll work with our Unity engineering team to make the infrastructure that supports our VR app. It’s going to be great.
Producers can make or break a project. If you’re someone who geeks out over timelines and spreadsheets, you might be the perfect fit. We’re looking for someone who loves organizing projects, working with people, and, of course, virtual reality (as much as we do!).
Words are important. We’re building lots of things that will (hopefully) be used by lots of people. To make that a success, we need someone who understands why we do what we do and how, so that they can craft beautiful documentation and communicate that to others using our products.
Whether you think you’re a good fit or not, we want to hear from you. Got impostor syndrome? Don’t think you’re the best person for the job? Nonsense! We want this to be a place for you to learn. Shoot us a message anyway. It won’t take more than a minute. You’ll be glad you did :)